CYBERPUNK RED COMBAT ZONE TRAINER BOTS: WILD THINGS GONKS
MINIATURE GAMES

CYBERPUNK RED COMBAT ZONE TRAINER BOTS: WILD THINGS GONKS

  • Vendor:monster fight club
  • Category: CYBERPUNK RED COMBAT ZONE, MINIATURE WAR GAMES, NEW RELEASES - MINIATURES
Availability: In Stock
$25.95
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Reinforce your Wild Things gang with this set of gonk bots. Comes with miniatures and cards for seamless integration into Combat Zone.

        This kit is made of plastic, is unpainted and may require assembly.

        TNo member of the Wild Things would ever skip out on a good training sesh, and neither should you! These helpful punch buddies are here to help you achieve your goals. The best part is they're available to anyone with a few eddies and no moral compass. Cheap, mean, and entirely replaceable, Trainer Bots are the perfect addition to any crew that values fists over finesse.

        Contents:

        • 3x Trainer Bot Models and Bases
        • 1x Gonk Card

         

        Monster Fight Club and R.Talsorian Games are proud to present Cyberpunk Red: Combat Zone. This exciting new skirmish miniatures game boasts:

        • A fast-paced game engine. Crafted by veteran creators of tabletop games, Combat Zone lets you act and react in organic, free-flowing actions. No rounds, no turns - the game just goes.
        • A high-tech dystopia with rich world-building. Take part in your own story set in the world of Cyberpunk and spark your imagination using scenario cards, a terrain set, and truly gorgeous miniatures.
        • An easy way to keep track of the action. Characters have green, yellow, and red actions. Depending on what color action you're taking, you'll roll a different size die or move a different distance. As characters take wounds, their actions turn red - and the red action dice is only six-sided!
        • A new and intuitive “Limiter” based movement and range system, leaving the traditional rulers and tape measure behind and allowing your characters’ attacks and movement to depend on the quality of their actions.
        • The [RE]action™ System. When characters are wounded, they don't just stand there and take it - they [RE]act! Counterattack, dodge, or use one of their special abilities. You don't last long in the Combat Zone if you just stand around getting shot! With luck and strategy on your side, you may even turn the tides.