ONITAMA
- Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle.
- Reviews
Each player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player's turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.
Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game.
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$18.95
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{"id":11377798407,"title":"10 MINUTE HEIST: THE WIZARD'S TOWER","handle":"10-minute-heist-the-wizards-tower","description":"\u003cdiv\u003e\n\u003cdiv class=\"global-body\" id=\"mainbody\" ng-class=\"{ 'has-overlay-sidebar': layoutctrl.showOverlaySidebar, 'has-hidden-fixed-sidebar': layoutctrl.localStorage.hideFixedSidebar }\"\u003e\n\u003cdiv class=\"global-body-content-container container-fluid\"\u003e\n\u003cdiv class=\"global-body-content\"\u003e\n\u003cdiv class=\"content\" linkshowcount=\"6\"\u003e\n\u003cdiv no-animate=\"\" ng-show=\"geekitemctrl.geekitem.loaded\"\u003e\u003cng-include src=\"'geekitem_main_loaded.tpl'\"\u003e\n\u003cdiv class=\"game\"\u003e\n\u003cdiv class=\"game-secondary\"\u003e\u003cui-view autoscroll=\"false\"\u003e\u003cui-view autoscroll=\"false\"\u003e\n\u003cdiv class=\"global-body-content-primary\"\u003e\u003coverview-module moduleindex=\"boardgame\" geekitem=\"geekitemctrl.geekitem\"\u003e\u003cdescription-module geekitem=\"overviewctrl.geekitem\" wikitext=\"overviewctrl.geekitem.data.item.description\"\u003e\n\u003cdiv class=\"panel panel-top panel-condensed\"\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"game-description-with-ad\"\u003e\n\u003cdiv class=\"game-description\"\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" expandable-height=\"300px\" gk-expandable-geekitem=\"description\"\u003e\n\u003cdiv class=\"expandable-envelope\" style=\"max-height: 300px;\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003ch5\u003eIn \u003cem\u003e\u003cstrong\u003e10 Minute Heist: The Wizard's Tower\u003c\/strong\u003e\u003c\/em\u003e, players take turns moving their pawns from room to room stealing items. Players compete for most paintings, artifacts, jewels, and fossils. Players also compete for the most items valued at 3, 4, and 5. The first player to exit receives bonus points, so it's a race to the finish while simultaneously trying to get sets of items to maximize points. Be careful not to accumulate too many cursed items because they're worth negative points at the end of the game!\u003c\/h5\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/description-module\u003e\u003c\/overview-module\u003e\u003c\/div\u003e\n\u003c\/ui-view\u003e\u003c\/ui-view\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/ng-include\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","published_at":"2017-09-19T13:45:21-04:00","created_at":"2017-09-19T13:52:24-04:00","vendor":"DAILY MAGIC GAMES","type":"Board Games","tags":["BOARD GAMES"],"price":1895,"price_min":1895,"price_max":1895,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":53511070599,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"10 MINUTE HEIST: THE WIZARD'S TOWER","public_title":null,"options":["Default Title"],"price":1895,"weight":0,"compare_at_price":null,"inventory_quantity":1,"inventory_management":"shopify","inventory_policy":"deny","barcode":""}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_60ef88e4-1a0f-4fdd-91cf-b00e85d0ef7a.jpg?v=1571438591"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_60ef88e4-1a0f-4fdd-91cf-b00e85d0ef7a.jpg?v=1571438591","options":["Title"],"content":"\u003cdiv\u003e\n\u003cdiv class=\"global-body\" id=\"mainbody\" ng-class=\"{ 'has-overlay-sidebar': layoutctrl.showOverlaySidebar, 'has-hidden-fixed-sidebar': layoutctrl.localStorage.hideFixedSidebar }\"\u003e\n\u003cdiv class=\"global-body-content-container container-fluid\"\u003e\n\u003cdiv class=\"global-body-content\"\u003e\n\u003cdiv class=\"content\" linkshowcount=\"6\"\u003e\n\u003cdiv no-animate=\"\" ng-show=\"geekitemctrl.geekitem.loaded\"\u003e\u003cng-include src=\"'geekitem_main_loaded.tpl'\"\u003e\n\u003cdiv class=\"game\"\u003e\n\u003cdiv class=\"game-secondary\"\u003e\u003cui-view autoscroll=\"false\"\u003e\u003cui-view autoscroll=\"false\"\u003e\n\u003cdiv class=\"global-body-content-primary\"\u003e\u003coverview-module moduleindex=\"boardgame\" geekitem=\"geekitemctrl.geekitem\"\u003e\u003cdescription-module geekitem=\"overviewctrl.geekitem\" wikitext=\"overviewctrl.geekitem.data.item.description\"\u003e\n\u003cdiv class=\"panel panel-top panel-condensed\"\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"game-description-with-ad\"\u003e\n\u003cdiv class=\"game-description\"\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable expandable full\" expandable-height=\"300px\" gk-expandable-geekitem=\"description\"\u003e\n\u003cdiv class=\"expandable-envelope\" style=\"max-height: 300px;\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body\"\u003e\n\u003cdiv ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003ch5\u003eIn \u003cem\u003e\u003cstrong\u003e10 Minute Heist: The Wizard's Tower\u003c\/strong\u003e\u003c\/em\u003e, players take turns moving their pawns from room to room stealing items. Players compete for most paintings, artifacts, jewels, and fossils. Players also compete for the most items valued at 3, 4, and 5. The first player to exit receives bonus points, so it's a race to the finish while simultaneously trying to get sets of items to maximize points. Be careful not to accumulate too many cursed items because they're worth negative points at the end of the game!\u003c\/h5\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/description-module\u003e\u003c\/overview-module\u003e\u003c\/div\u003e\n\u003c\/ui-view\u003e\u003c\/ui-view\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/ng-include\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e"}
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{"id":731049426988,"title":"10' TO KILL","handle":"10-to-kill","description":"\u003cp style=\"background-color: transparent; box-sizing: border-box; color: #161616; font-family: \u0026amp;quot; latoweb\u0026amp;quot;,arial,serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px; margin: 0px 0px 10px 0px;\"\u003e \u003c\/p\u003e\n\u003ch5 style=\"background-color: transparent; box-sizing: border-box; color: #161616; font-family: \u0026amp;quot; latoweb\u0026amp;quot;,arial,serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px; margin: 0px 0px 10px 0px;\"\u003e\n\u003cem style=\"box-sizing: border-box;\"\u003e\u003cstrong style=\"box-sizing: border-box; font-weight: 500;\"\u003e10' to Kill\u003c\/strong\u003e\u003c\/em\u003e is a deduction game for 2-4 players that's played in about ten minutes. There are 16 characters on the board, and each player secretly embodies one of them. Each player also has three secret targets they must eliminate, without being discovered. The players have two actions each turn from the following choices: move any character anywhere on the board, eliminate a character (different ways of doing this), or make an identity check by the police. The trick is that when a character is eliminated, nobody says by whom or how! You must apply yourself in blending your true hitman in a crowd of possible suspects, or guess which character is the hitman of the other players.\u003c\/h5\u003e\n\u003cspan style=\"display: inline !important; float: none; background-color: transparent; color: #161616; font-family: 'LatoWeb',Arial,serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;\"\u003e \u003c\/span\u003e\n\u003cp style=\"background-color: transparent; box-sizing: border-box; color: #161616; font-family: \u0026amp;quot; latoweb\u0026amp;quot;,arial,serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px; margin: 0px 0px 10px 0px;\"\u003eAs time goes by in \u003cem style=\"box-sizing: border-box;\"\u003e10' to Kill\u003c\/em\u003e, you will feel pressure and suspicion weigh on your shoulders. Ten minutes is a short time, but it can sometimes be very long when all eyes are on you! You'll have to bluff and use discretion to eliminate your targets...and maybe the competitor's hitman!\u003c\/p\u003e\n\u003cspan style=\"display: inline !important; float: none; background-color: transparent; color: #161616; font-family: 'LatoWeb',Arial,serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;\"\u003e \u003c\/span\u003e\n\u003cp style=\"background-color: transparent; box-sizing: border-box; color: #161616; font-family: \u0026amp;quot; latoweb\u0026amp;quot;,arial,serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px; margin: 0px 0px 10px 0px;\"\u003eAre you ready to become the most prestigious hitman?\u003c\/p\u003e","published_at":"2018-03-28T13:11:03-04:00","created_at":"2018-03-28T13:14:02-04:00","vendor":"REBEL","type":"BOARD GAMES","tags":[],"price":2495,"price_min":2495,"price_max":2495,"available":false,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":8208836165676,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"","requires_shipping":true,"taxable":true,"featured_image":null,"available":false,"name":"10' TO KILL","public_title":null,"options":["Default Title"],"price":2495,"weight":0,"compare_at_price":null,"inventory_quantity":0,"inventory_management":"shopify","inventory_policy":"deny","barcode":""}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_c8fabf60-7738-4621-b3f0-0bd62ed54300.jpg?v=1571438774"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_c8fabf60-7738-4621-b3f0-0bd62ed54300.jpg?v=1571438774","options":["Title"],"content":"\u003cp style=\"background-color: transparent; box-sizing: border-box; color: #161616; font-family: \u0026amp;quot; latoweb\u0026amp;quot;,arial,serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px; margin: 0px 0px 10px 0px;\"\u003e \u003c\/p\u003e\n\u003ch5 style=\"background-color: transparent; box-sizing: border-box; color: #161616; font-family: \u0026amp;quot; latoweb\u0026amp;quot;,arial,serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px; margin: 0px 0px 10px 0px;\"\u003e\n\u003cem style=\"box-sizing: border-box;\"\u003e\u003cstrong style=\"box-sizing: border-box; font-weight: 500;\"\u003e10' to Kill\u003c\/strong\u003e\u003c\/em\u003e is a deduction game for 2-4 players that's played in about ten minutes. There are 16 characters on the board, and each player secretly embodies one of them. Each player also has three secret targets they must eliminate, without being discovered. The players have two actions each turn from the following choices: move any character anywhere on the board, eliminate a character (different ways of doing this), or make an identity check by the police. The trick is that when a character is eliminated, nobody says by whom or how! You must apply yourself in blending your true hitman in a crowd of possible suspects, or guess which character is the hitman of the other players.\u003c\/h5\u003e\n\u003cspan style=\"display: inline !important; float: none; background-color: transparent; color: #161616; font-family: 'LatoWeb',Arial,serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;\"\u003e \u003c\/span\u003e\n\u003cp style=\"background-color: transparent; box-sizing: border-box; color: #161616; font-family: \u0026amp;quot; latoweb\u0026amp;quot;,arial,serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px; margin: 0px 0px 10px 0px;\"\u003eAs time goes by in \u003cem style=\"box-sizing: border-box;\"\u003e10' to Kill\u003c\/em\u003e, you will feel pressure and suspicion weigh on your shoulders. Ten minutes is a short time, but it can sometimes be very long when all eyes are on you! You'll have to bluff and use discretion to eliminate your targets...and maybe the competitor's hitman!\u003c\/p\u003e\n\u003cspan style=\"display: inline !important; float: none; background-color: transparent; color: #161616; font-family: 'LatoWeb',Arial,serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;\"\u003e \u003c\/span\u003e\n\u003cp style=\"background-color: transparent; box-sizing: border-box; color: #161616; font-family: \u0026amp;quot; latoweb\u0026amp;quot;,arial,serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px; margin: 0px 0px 10px 0px;\"\u003eAre you ready to become the most prestigious hitman?\u003c\/p\u003e"}
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{"id":487487701030,"title":"13 CLUES","handle":"13-clues","description":"\u003cp\u003e \u003c\/p\u003e\n\u003ch5\u003e\u003cb\u003e\u003cspan style=\"display: inline !important; float: none; background-color: transparent; color: #161616; font-family: 'LatoWeb',Arial,serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;\"\u003eThe city of London has been shaken by heinous crimes, and Scotland Yard is groping in the dark. \u003c\/span\u003e\u003cem style=\"background-color: transparent; box-sizing: border-box; color: #161616; font-family: \u0026amp;quot; latoweb\u0026amp;quot;,arial,serif; font-size: 14px; font-style: italic; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;\"\u003e\u003cstrong style=\"box-sizing: border-box; font-weight: 500;\"\u003e13 Clues\u003c\/strong\u003e\u003c\/em\u003e\u003cspan style=\"display: inline !important; float: none; background-color: transparent; color: #161616; font-family: 'LatoWeb',Arial,serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;\"\u003e, set at the end of the 19th century, puts players in the shoes of the detectives, each trying to solve their own mystery. Each player sees the clues — person + location + weapon — for the other players but not their own. They investigate by asking questions, by consulting the secret informant, and by making accusations in order to collect clues and rule out suspects. The goal of the game is to identify which of the 13 clues match their case before the others do!\u003c\/span\u003e\u003c\/b\u003e\u003c\/h5\u003e","published_at":"2017-05-09T16:55:23-04:00","created_at":"2018-02-02T13:29:56-05:00","vendor":"CMON","type":"Board Games","tags":["BOARD GAMES"],"price":2595,"price_min":2595,"price_max":2595,"available":false,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":6158820474918,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"","requires_shipping":true,"taxable":true,"featured_image":null,"available":false,"name":"13 CLUES","public_title":null,"options":["Default Title"],"price":2595,"weight":0,"compare_at_price":null,"inventory_quantity":0,"inventory_management":"shopify","inventory_policy":"deny","barcode":""}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_7d1e6927-9ff9-4cca-9cce-9c3d8a929682.jpg?v=1571438733"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_7d1e6927-9ff9-4cca-9cce-9c3d8a929682.jpg?v=1571438733","options":["Title"],"content":"\u003cp\u003e \u003c\/p\u003e\n\u003ch5\u003e\u003cb\u003e\u003cspan style=\"display: inline !important; float: none; background-color: transparent; color: #161616; font-family: 'LatoWeb',Arial,serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;\"\u003eThe city of London has been shaken by heinous crimes, and Scotland Yard is groping in the dark. \u003c\/span\u003e\u003cem style=\"background-color: transparent; box-sizing: border-box; color: #161616; font-family: \u0026amp;quot; latoweb\u0026amp;quot;,arial,serif; font-size: 14px; font-style: italic; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;\"\u003e\u003cstrong style=\"box-sizing: border-box; font-weight: 500;\"\u003e13 Clues\u003c\/strong\u003e\u003c\/em\u003e\u003cspan style=\"display: inline !important; float: none; background-color: transparent; color: #161616; font-family: 'LatoWeb',Arial,serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;\"\u003e, set at the end of the 19th century, puts players in the shoes of the detectives, each trying to solve their own mystery. Each player sees the clues — person + location + weapon — for the other players but not their own. They investigate by asking questions, by consulting the secret informant, and by making accusations in order to collect clues and rule out suspects. The goal of the game is to identify which of the 13 clues match their case before the others do!\u003c\/span\u003e\u003c\/b\u003e\u003c\/h5\u003e"}
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{"id":10279525127,"title":"1812: The Invasion of Canada","handle":"1812-the-invasion-of-canada","description":"\u003ch5\u003eDescription\u003c\/h5\u003e\n\u003cdiv\u003e1812 - The Invasion of Canada\u003cbr\u003eThe year is 1812. War is raging across Europe and Russia. Napoleon, emperor of France, is seeking to dominate Europe through conquest. France’s enemies, led by England, are engaged in a desperate struggle to defeat Napoleon. England, in dire need of men, is impressing men to serve in its navy. Included are Americans who are pressed into service at gunpoint.\u003cbr\u003eThe young American nation objects. Eager to defend its sovereign rights and to strengthen its position in North America, the United States declares war on Britain on June 18, 1812. Taking advantage of the British Army being occupied in its struggles against Napoleon, American forces invade Canada in order to drive the British from its last remaining colony on North American soil. Surprised, Britain reels from the attack and now has to face another enemy threat on another front.\u003cbr\u003eIn 1812 - The Invasion of Canada, players take on one of the roles of the major factions that took part in the War of 1812. On the British side these are represented by the British Regulars (Redcoats), Canadian Militia and Native Americans; and the American Regular Army and American Militia comprise the American players. Players for each side will cooperate with each other in order to plan and conduct their campaigns. Each side will attempt to capture Objective Areas on the map. When a truce is called, the side that controls the most enemy Objective Areas wins.\u003cbr\u003eCooperative area control game for 2-5 players.\u003cbr\u003eFast and fun. Plays between 30 mins and 2 hours, depending on which campaign is played.\u003cbr\u003eAges 10 - 99.\u003cbr\u003eEasy to learn - only 5 pages of rules.\u003cbr\u003eLarge beautiful mounted map of Eastern Canada and North Eastern United States (950 x 480mm).\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cbr\u003e 1812: The Invasion of Canada fan\u003cbr\u003e 1812: The Invasion of Canada fan\u003c\/div\u003e\n\u003cdiv\u003eExtra Info\u003cbr\u003eAges: 10 and up\u003cbr\u003eArtist: Jarek Nocon, Steve Paschal\u003cbr\u003eCategory: American Indian Wars, Educational, Napoleonic, Wargame\u003cbr\u003eDesigner: Beau Beckett, Jeph Stahl\u003cbr\u003eFamily: Country: Canada\u003cbr\u003eMechanics: Area Movement, Campaign \/ Battle Card Driven, Dice Rolling, Partnerships, Variable Player Powers, \u003cbr\u003e\u003cbr\u003e\u003cbr\u003ePublisher: Academy Games, Asyncron Games, Schwerkraft\u003cbr\u003eTime: 90 minutes\u003cbr\u003eYear: 2012\u003c\/div\u003e","published_at":"2017-05-07T15:53:17-04:00","created_at":"2017-05-07T15:57:26-04:00","vendor":"ACADEMY GAMES","type":"Board Games","tags":["BOARD GAMES"],"price":6499,"price_min":6499,"price_max":6499,"available":false,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":42497342023,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"","requires_shipping":true,"taxable":true,"featured_image":null,"available":false,"name":"1812: The Invasion of Canada","public_title":null,"options":["Default Title"],"price":6499,"weight":0,"compare_at_price":null,"inventory_quantity":0,"inventory_management":"shopify","inventory_policy":"deny","barcode":""}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_d7898751-24b6-4b06-8cd7-22e31d30e89b.jpg?v=1571438515"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_d7898751-24b6-4b06-8cd7-22e31d30e89b.jpg?v=1571438515","options":["Title"],"content":"\u003ch5\u003eDescription\u003c\/h5\u003e\n\u003cdiv\u003e1812 - The Invasion of Canada\u003cbr\u003eThe year is 1812. War is raging across Europe and Russia. Napoleon, emperor of France, is seeking to dominate Europe through conquest. France’s enemies, led by England, are engaged in a desperate struggle to defeat Napoleon. England, in dire need of men, is impressing men to serve in its navy. Included are Americans who are pressed into service at gunpoint.\u003cbr\u003eThe young American nation objects. Eager to defend its sovereign rights and to strengthen its position in North America, the United States declares war on Britain on June 18, 1812. Taking advantage of the British Army being occupied in its struggles against Napoleon, American forces invade Canada in order to drive the British from its last remaining colony on North American soil. Surprised, Britain reels from the attack and now has to face another enemy threat on another front.\u003cbr\u003eIn 1812 - The Invasion of Canada, players take on one of the roles of the major factions that took part in the War of 1812. On the British side these are represented by the British Regulars (Redcoats), Canadian Militia and Native Americans; and the American Regular Army and American Militia comprise the American players. Players for each side will cooperate with each other in order to plan and conduct their campaigns. Each side will attempt to capture Objective Areas on the map. When a truce is called, the side that controls the most enemy Objective Areas wins.\u003cbr\u003eCooperative area control game for 2-5 players.\u003cbr\u003eFast and fun. Plays between 30 mins and 2 hours, depending on which campaign is played.\u003cbr\u003eAges 10 - 99.\u003cbr\u003eEasy to learn - only 5 pages of rules.\u003cbr\u003eLarge beautiful mounted map of Eastern Canada and North Eastern United States (950 x 480mm).\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cbr\u003e 1812: The Invasion of Canada fan\u003cbr\u003e 1812: The Invasion of Canada fan\u003c\/div\u003e\n\u003cdiv\u003eExtra Info\u003cbr\u003eAges: 10 and up\u003cbr\u003eArtist: Jarek Nocon, Steve Paschal\u003cbr\u003eCategory: American Indian Wars, Educational, Napoleonic, Wargame\u003cbr\u003eDesigner: Beau Beckett, Jeph Stahl\u003cbr\u003eFamily: Country: Canada\u003cbr\u003eMechanics: Area Movement, Campaign \/ Battle Card Driven, Dice Rolling, Partnerships, Variable Player Powers, \u003cbr\u003e\u003cbr\u003e\u003cbr\u003ePublisher: Academy Games, Asyncron Games, Schwerkraft\u003cbr\u003eTime: 90 minutes\u003cbr\u003eYear: 2012\u003c\/div\u003e"}
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{"id":10926169287,"title":"1960: MAKING OF THE PRESIDENT","handle":"copy-of-death-wish-the-card-game-1","description":"\u003cp\u003e\"Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion of a wealthy, politically powerful family from New England. The other is the son of a Quaker grocer in Whittier, California. While they belong to opposing political parties, they start out as friends. The complex development of that friendship, however, would shape a pivotal presidential election and cast a long shadow over American history for the remainder of the 20th century.\u003c\/p\u003e\n\u003cp\u003e\"In 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters' pocket books in mind.\u003c\/p\u003e\n\u003cp\u003e\"The contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves.\u003c\/p\u003e\n\u003ch5\u003e\"As with any election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to run for the most powerful elective office in the world, at one of its most unique crossroads. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both.\"\u003c\/h5\u003e","published_at":"2017-05-19T11:23:47-04:00","created_at":"2017-07-27T13:40:58-04:00","vendor":"GMT","type":"Board Games","tags":["BOARD GAMES"],"price":7295,"price_min":7295,"price_max":7295,"available":false,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":49411894151,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"","requires_shipping":true,"taxable":true,"featured_image":null,"available":false,"name":"1960: MAKING OF THE PRESIDENT","public_title":null,"options":["Default Title"],"price":7295,"weight":0,"compare_at_price":null,"inventory_quantity":0,"inventory_management":"shopify","inventory_policy":"deny","barcode":""}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_50a5831e-3678-48b2-850e-ddda998313f4.jpg?v=1571438580"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_50a5831e-3678-48b2-850e-ddda998313f4.jpg?v=1571438580","options":["Title"],"content":"\u003cp\u003e\"Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion of a wealthy, politically powerful family from New England. The other is the son of a Quaker grocer in Whittier, California. While they belong to opposing political parties, they start out as friends. The complex development of that friendship, however, would shape a pivotal presidential election and cast a long shadow over American history for the remainder of the 20th century.\u003c\/p\u003e\n\u003cp\u003e\"In 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters' pocket books in mind.\u003c\/p\u003e\n\u003cp\u003e\"The contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves.\u003c\/p\u003e\n\u003ch5\u003e\"As with any election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to run for the most powerful elective office in the world, at one of its most unique crossroads. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both.\"\u003c\/h5\u003e"}
$8.95
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{"id":10885956039,"title":"3 WISHES","handle":"copy-of-75-gnom-street","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003e3 Wishes\u003c\/strong\u003e\u003c\/em\u003e is a party\/family game for 3-5 players that plays in 3-5 minutes. With simple rules, this memory, intuition and bluffing game is as much about playing the game as it is about playing the other players. A poker face will go a long way – well, not too long, since the game may last only three minutes – and it will also serve you well as a fast and fun memory training.\u003c\/p\u003e\n\u003cp\u003eA not-so-nice-but-not-too-evil genie appears as if from nowhere (someone, somewhere probably did rub a lamp) and pitches the crowd against one another, granting the most astute player no fewer than three wishes — but not all wishes come true, and only the player with the right balance between super powers, benefits for the world, and selfish gifts will be enter the good graces of the genie.\u003c\/p\u003e\n\u003ch5\u003eIn more detail, each player has a hand of three cards, with two extra cards face down in the middle of the gaming table. On their turn, each player can either peek at a card or swap cards with other players or the common pool on the table, aiming to get three different type of wish cards. Once that happens, someone calls for the end of the game and all players reveal their hands and compare wish cards to determine the winner.\u003c\/h5\u003e","published_at":"2017-05-07T16:14:24-04:00","created_at":"2017-07-25T08:12:22-04:00","vendor":"PASSORT","type":"Board Games","tags":["BOARD GAMES"],"price":895,"price_min":895,"price_max":895,"available":true,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":49059538887,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"3 WISHES","public_title":null,"options":["Default Title"],"price":895,"weight":0,"compare_at_price":null,"inventory_quantity":1,"inventory_management":"shopify","inventory_policy":"deny","barcode":""}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_261226a6-789b-4724-9b7c-9bf433dbac37.jpg?v=1571438576"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_261226a6-789b-4724-9b7c-9bf433dbac37.jpg?v=1571438576","options":["Title"],"content":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003e3 Wishes\u003c\/strong\u003e\u003c\/em\u003e is a party\/family game for 3-5 players that plays in 3-5 minutes. With simple rules, this memory, intuition and bluffing game is as much about playing the game as it is about playing the other players. A poker face will go a long way – well, not too long, since the game may last only three minutes – and it will also serve you well as a fast and fun memory training.\u003c\/p\u003e\n\u003cp\u003eA not-so-nice-but-not-too-evil genie appears as if from nowhere (someone, somewhere probably did rub a lamp) and pitches the crowd against one another, granting the most astute player no fewer than three wishes — but not all wishes come true, and only the player with the right balance between super powers, benefits for the world, and selfish gifts will be enter the good graces of the genie.\u003c\/p\u003e\n\u003ch5\u003eIn more detail, each player has a hand of three cards, with two extra cards face down in the middle of the gaming table. On their turn, each player can either peek at a card or swap cards with other players or the common pool on the table, aiming to get three different type of wish cards. Once that happens, someone calls for the end of the game and all players reveal their hands and compare wish cards to determine the winner.\u003c\/h5\u003e"}
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{"id":10279531463,"title":"4 GODS","handle":"4-gods","description":"\u003ch5\u003e\u003cstrong\u003eDescription\u003c\/strong\u003e\u003c\/h5\u003e\n\u003cp\u003e\u003cbr\u003eFour Gods is a real-time tile-laying game in which players create a world — one tile at a time — before laying claim to one of the four gods of their world and attempting to win followers by sending prophets into that world.\u003cbr\u003eIn more detail, players sit outside of a cardboard frame that represents the limits of the world. Each player starts with two randomly-drawn tiles in hand, with each double-sided tile depicting 1-3 types of landscape out of the four types present in the world.\u003cbr\u003eWhen play begins, each player simultaneously starts laying tiles into the frame; each tile must be adjacent to two sides to be placed, so initially tiles can be placed only in the corners of the frames, with players building inward from there. Players can place tiles anywhere that they can legally be placed (two sides are adjacent to the frame or previously placed tiles and all landscapes match across tile borders.\u003cbr\u003eInstead of placing a tile, a player can place it in their personal discard area, which can hold at most ten tiles. When a player has both hands free, they can draw two new tiles from the bag; alternatively, any player with a free hand can pick up any tile in any discard area and place it in the world.\u003cbr\u003eAt any point during the game, a player can claim one of four gods and that god's followers. Each god is associated with a particular type of landscape, e.g., the merfolk god. Once a player has followers, they can place a prophet on a tile they just placed to claim that section of landscape. Players can place any number of prophets in a landscape as long as they're placing each prophet on a tile they just added to the world.\u003cbr\u003eAt any point in the game, if a player thinks that a section of the board cannot be filled with a tile — e.g., a space that's surrounded by four types of landscapes \u0026amp; that player can place a round city marker in that space. Anyone can then claim that city with a prophet. If a matching tile is found later, a player can \"smash\" and claim that city, replacing it with the tile.\u003cbr\u003eOnce the world is filled or players agree that no more tiles can be placed, the game ends. Each player scores five points for each city occupied or smashed. Each landscape with one or more prophets is worth a number of points to the player(s) with the most prophets in it equal to the number of tiles in that landscape minus the number of prophets in it. The landscape with the largest mass rewards its god with a large bonus, with the second and third largest masses rewarding their gods with smaller bonuses; similarly, the landscape that appears in the most distinct groups rewards its god with a large bonus, with the second and third largest groups again rewarding their gods with smaller bonuses.\u003cbr\u003eWhichever god has scored the most points wins!\u003c\/p\u003e","published_at":"2017-05-07T16:05:36-04:00","created_at":"2017-05-07T16:10:20-04:00","vendor":"ASMODEE","type":"Board Games","tags":["BOARD GAMES"],"price":5299,"price_min":5299,"price_max":5299,"available":false,"price_varies":false,"compare_at_price":null,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":42497462471,"title":"Default Title","option1":"Default Title","option2":null,"option3":null,"sku":"","requires_shipping":true,"taxable":true,"featured_image":null,"available":false,"name":"4 GODS","public_title":null,"options":["Default Title"],"price":5299,"weight":0,"compare_at_price":null,"inventory_quantity":0,"inventory_management":"shopify","inventory_policy":"deny","barcode":""}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_3d47ea24-56bf-4004-b484-7bbda6f2d6e6.jpg?v=1571438515"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/0165\/5390\/products\/A_SHOPIFY_PIC_3d47ea24-56bf-4004-b484-7bbda6f2d6e6.jpg?v=1571438515","options":["Title"],"content":"\u003ch5\u003e\u003cstrong\u003eDescription\u003c\/strong\u003e\u003c\/h5\u003e\n\u003cp\u003e\u003cbr\u003eFour Gods is a real-time tile-laying game in which players create a world — one tile at a time — before laying claim to one of the four gods of their world and attempting to win followers by sending prophets into that world.\u003cbr\u003eIn more detail, players sit outside of a cardboard frame that represents the limits of the world. Each player starts with two randomly-drawn tiles in hand, with each double-sided tile depicting 1-3 types of landscape out of the four types present in the world.\u003cbr\u003eWhen play begins, each player simultaneously starts laying tiles into the frame; each tile must be adjacent to two sides to be placed, so initially tiles can be placed only in the corners of the frames, with players building inward from there. Players can place tiles anywhere that they can legally be placed (two sides are adjacent to the frame or previously placed tiles and all landscapes match across tile borders.\u003cbr\u003eInstead of placing a tile, a player can place it in their personal discard area, which can hold at most ten tiles. When a player has both hands free, they can draw two new tiles from the bag; alternatively, any player with a free hand can pick up any tile in any discard area and place it in the world.\u003cbr\u003eAt any point during the game, a player can claim one of four gods and that god's followers. Each god is associated with a particular type of landscape, e.g., the merfolk god. Once a player has followers, they can place a prophet on a tile they just placed to claim that section of landscape. Players can place any number of prophets in a landscape as long as they're placing each prophet on a tile they just added to the world.\u003cbr\u003eAt any point in the game, if a player thinks that a section of the board cannot be filled with a tile — e.g., a space that's surrounded by four types of landscapes \u0026amp; that player can place a round city marker in that space. Anyone can then claim that city with a prophet. If a matching tile is found later, a player can \"smash\" and claim that city, replacing it with the tile.\u003cbr\u003eOnce the world is filled or players agree that no more tiles can be placed, the game ends. Each player scores five points for each city occupied or smashed. Each landscape with one or more prophets is worth a number of points to the player(s) with the most prophets in it equal to the number of tiles in that landscape minus the number of prophets in it. The landscape with the largest mass rewards its god with a large bonus, with the second and third largest masses rewarding their gods with smaller bonuses; similarly, the landscape that appears in the most distinct groups rewards its god with a large bonus, with the second and third largest groups again rewarding their gods with smaller bonuses.\u003cbr\u003eWhichever god has scored the most points wins!\u003c\/p\u003e"}