CYBERPUNK RED:COMBAT ZONE METAL MILITIA (FULL BODY CONVERSION KIT 2)
MINIATURE GAMES

CYBERPUNK RED:COMBAT ZONE METAL MILITIA (FULL BODY CONVERSION KIT 2)

  • Vendor:monster fight club
  • Category: CYBERPUNK RED COMBAT ZONE, MINIATURE WAR GAMES, NEW RELEASES - MINIATURES
Availability: In Stock
$50.95
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Metal Militia is a brutal lineup of full-body conversions built for war, survival, and domination in any environment.

From Brimstone’s unstoppable armored inferno to Eclipse’s ghostlike assassin, each model serves a distinct battlefield role. Enforcer and Kildare bring corporate muscle and squad-saving tactics, while Sheol and Spyder push survival and cyberwarfare to terrifying new extremes. Together, they embody the evolution of mechanized humanity, cold, precise, and forged for total control.

Each model in the set is paired with a Full Body Conversion (FBC) card, detailing unique abilities and stats that reflect its advanced cybernetic design. These tarot-sized cards function much like gear cards, seamlessly replacing your Character’s model without altering their stat card. Instead, the FBC grants powerful upgrades and new combinations of abilities.

Key Features:

  • Extra Action Dice: Every Full Body Conversion grants at least +1 Action die—with some granting +2.
  • Flexible Skills: Each card lists specific Skill values. A converted model may use either their own skill modifiers or those of their chrome body (but not both).
  • Gear Compatibility: Additional cybergear does not enhance conversions

Contents:

  • 6x Miniatures
  • 6x FBC Cards

 

Monster Fight Club and R.Talsorian Games are proud to present Cyberpunk Red: Combat Zone. This exciting new skirmish miniatures game boasts:

  • A fast-paced game engine. Crafted by veteran creators of tabletop games, Combat Zone lets you act and react in organic, free-flowing actions. No rounds, no turns - the game just goes.
  • A high-tech dystopia with rich world-building. Take part in your own story set in the world of Cyberpunk and spark your imagination using scenario cards, a terrain set, and truly gorgeous miniatures.
  • An easy way to keep track of the action. Characters have green, yellow, and red actions. Depending on what color action you're taking, you'll roll a different size die or move a different distance. As characters take wounds, their actions turn red - and the red action dice is only six-sided!
  • A new and intuitive “Limiter” based movement and range system, leaving the traditional rulers and tape measure behind and allowing your characters’ attacks and movement to depend on the quality of their actions.
  • The [RE]action™ System. When characters are wounded, they don't just stand there and take it - they [RE]act! Counterattack, dodge, or use one of their special abilities. You don't last long in the Combat Zone if you just stand around getting shot! With luck and strategy on your side, you may even turn the tides.