CYBERPUNK RED COMBAT ZONE ANKLEBYTES: GEN RED GANGERS
MINIATURE GAMES

CYBERPUNK RED COMBAT ZONE ANKLEBYTES: GEN RED GANGERS

  • Vendor:monster fight club
  • Category: CYBERPUNK RED COMBAT ZONE, MINIATURE WAR GAMES, NEW RELEASES - MINIATURES
Availability: In Stock
$45.95
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Expand your gang with these fierce Generation REDs. This box contains a new leader, four other miniatures and cards to bring these street-hardened gangers into your game.

        This kit is made of plastic, is unpainted and requires assembly.

        The Anklebytes aren't afraid to take more screen time by force! Led by Trouble in his custom U-Rig with its powerful TRBL3 Pulse that kicks out Hacked tokens, these little monsters put their Netrunner front and center. He's protected by Spike (who can Melee against your Reflexes) and Pike (who can shoot at your Melee), which makes them able to target their enemies' vulnerabilities as a pair. Maul gets a free action when critting, which can make for a very deadly activation once tokens start turning red. And to round out the group, we have Baringo, who combines cyberstilts with a shotgun to parkour into position for Torrent attacks.

        Contents:

        • 5 Models
        • 5 Double-sided Character Cards 
        • 5 Universal Program Cards

         

        Monster Fight Club and R.Talsorian Games are proud to present Cyberpunk Red: Combat Zone. This exciting new skirmish miniatures game boasts:

        • A fast-paced game engine. Crafted by veteran creators of tabletop games, Combat Zone lets you act and react in organic, free-flowing actions. No rounds, no turns - the game just goes.
        • A high-tech dystopia with rich world-building. Take part in your own story set in the world of Cyberpunk and spark your imagination using scenario cards, a terrain set, and truly gorgeous miniatures.
        • An easy way to keep track of the action. Characters have green, yellow, and red actions. Depending on what color action you're taking, you'll roll a different size die or move a different distance. As characters take wounds, their actions turn red - and the red action dice is only six-sided!
        • A new and intuitive “Limiter” based movement and range system, leaving the traditional rulers and tape measure behind and allowing your characters’ attacks and movement to depend on the quality of their actions.
        • The [RE]action™ System. When characters are wounded, they don't just stand there and take it - they [RE]act! Counterattack, dodge, or use one of their special abilities. You don't last long in the Combat Zone if you just stand around getting shot! With luck and strategy on your side, you may even turn the tides.