Cyberpunk Red: Combat Zone - LAW DOGS EXPANSION
MINIATURE GAMES

Cyberpunk Red: Combat Zone - LAW DOGS EXPANSION

  • Vendor:R.Talsorian Games
  • Category: CYBERPUNK RED COMBAT ZONE, MINIATURE WAR GAMES, NEW RELEASES - MINIATURES
Availability: In Stock
$19.95
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In the time of the Red, every city has a Combat Zone: an area of the city where the law doesn't reach and cyber-enhanced gangs fight for control over the streets.

        This kit is made of plastic, is unpainted and requires assembly.

        In the time of the Red, every city has a Combat Zone: an area of the city where the law doesn't reach and cyber-enhanced gangs fight for control over the streets.

        Bolster your Lawmen with this pair of K-9s and an Officer.

        This box includes all the miniatures and cards you need to add these team members to your gang in your games of Combat Zone.

        This fearsome K-9 duo comes with an officer and 6 player cards—a standard card for each model and a veteran version for those who want a bit more bite in their bark. You might also recognize the Cyber-Mastiff as Maxumim Mike’s very own goodest boy, Max! Law Dogs is an excellent pack to bolster your Lawmen starter gang, teaming up well with your K-9 Handler for chained activation!

        Contents:

        • 3x Lawmen Miniatures
        • 6x Lawmen Character Cards

        Monster Fight Club and R.Talsorian Games are proud to present Cyberpunk Red: Combat Zone. This exciting new skirmish miniatures game boasts:

        • A fast-paced game engine. Crafted by veteran creators of tabletop games, Combat Zone lets you act and react in organic, free-flowing actions. No rounds, no turns - the game just goes.
        • A high-tech dystopia with rich world-building. Take part in your own story set in the world of Cyberpunk and spark your imagination using scenario cards, a terrain set, and truly gorgeous miniatures.
        • An easy way to keep track of the action. Characters have green, yellow, and red actions. Depending on what color action you're taking, you'll roll a different size die or move a different distance. As characters take wounds, their actions turn red - and the red action dice is only six-sided!
        • A new and intuitive “Limiter” based movement and range system, leaving the traditional rulers and tape measure behind and allowing your characters’ attacks and movement to depend on the quality of their actions.
        • The [RE]action™ System. When characters are wounded, they don't just stand there and take it - they [RE]act! Counterattack, dodge, or use one of their special abilities. You don't last long in the Combat Zone if you just stand around getting shot! With luck and strategy on your side, you may even turn the tides.