Board Games


  • Vendor:Cephalofair Games
  • Category: BOARD GAMES 1
Availability: Out Stock
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Forge War returns with a second printing. The rule book has been carefully edited to present a clearer explanation of the game. Minor typos have also been fixed in the rules, player boards and back of the box. The art and design have remained the same but have been graphically enhanced in many cases to present the game with more clarity on the cards and game board. Forge War is a competitive game of econonomic management and spatial reasoning in a high fantasy theme. Players must undertake quests set forth by the king to slay fierce foes like goblins, assassins and a mighty red dragon. But weapons and adventurers don't come easily! Players must successfully navigate the kingdom's mine to gather metals and precious gems, then head to the market to get their hands on weapon designs so they can forge their own implements of victory! Forge War is a complex game full of player interaction and meaningful decisions. The core game can be played in about an hour, though players also have the option of playing a longer 3-stage game for a full epic experience. Contains:
  • 1 game board
  • 4 dual-sided player mats
  • 37 dual-sided mine tile sections
  • 40 dual-sided adventurer tiles
  • 120 custom wooden resources
  • 60 acrylic gems
  • 230 2.5"x3.5" cards
  • 116 custom wooden player pieces
  • 268 various player tokens
  • 1 rule book
In Forge War, players will take on the role of blacksmiths in a kingdom rife with marauding harpies, cursed dungeons and fire-breathing dragons. They are charged with gathering ore from the mines, purchasing weapon designs from the market and then using these resources to forge weapons for adventurers who will go on quests to fight back the ever-deepening darkness. If the adventurers are successful, they will return with more ore, money and other rewards with which players can invest back into their burgeoning weaponsmithing empire.

At its core, Forge War is a rewarding game of aggressive investment, which occurs through the acquisition of quests. Quest management becomes challenging for the player, however, because quests undertaken aren't completed immediately, but instead progress each turn and become more difficult. At specific time intervals, players will need to add more resources to their quests or face failure.

Gameplay cycles through three different phases in each round. The first phase consists of moving pieces around a hex grid to maximize resource production. The second phase is a market phase that features an action blocking mechanic to gain access to new weapon plans and other advantages. The final phase is the acquisition and management of quests, which are selected from a pool of available cards